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I consider myself neither incredibly skilled nor incredibly entertaining which is probably a bad place to start when it comes to live streaming yourself playing video games on the internet.

I stream exclusively to support mental health charities and to build mentally healthy gaming communities.

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SAFE IN OUR WORLD

Back in 2017, a bunch of video game industry people started a conversation about fund-raising for mental health charities. Like every project in the gaming industry, this grew and expanded (plus took forever), but in 2019 the charity Safe in Our World (SOIW) was born.

SIOW's mission is to foster positive mental health well-being and deliver support not only for players but also developers, publishers, retailers and the other incredible folk and teams who make up the video games industry. The goal is for the industry to come together and start a conversation that can change lives.


SIOW are committed to making a difference. It will take a year to get fully operational and get as much of the global industry as possible on board, but it will happen, and the fact you’re here reading this — not to mention the incredible people that are on board — is truly incredible.


It is the hope that Safe In Our World will grow into a default destination for gamers and developers grappling with mental health issues to ask for helpaccess information, and read about real people in the gaming space who have had their own struggles — and how they have dealt with them.


You’re never alone, and it’s ok to not be ok all the time!

Safe in Our World
 
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